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Clean up resources at the cursor's positionģ9. Useful if it is stuck on a wall with no way downģ8. Jump off a ledge facing this way - if the Bricktron is on a wall or ledge, it will jump off in the direction of cursor. With a Bricktron selected, on the ground elsewhereģ7. Drop whatever it is carrying (if it is carrying something, such as a log) at its current location Clean up resources at its current positionģ5. Hold position - the Bricktron stops what it is doing and will not move until you order it toģ4. With a Bricktron selected, on the Bricktron:ģ3. Delete the task (also doable with a bin icon in the bottom-right when the task is selected) Remove all the workers assigned to that task, returning them to the 'idle workers' poolĢ5. Select all workers in the current taskĢ4. When a task or Bricktron is selected, specific wheels will appear when holding the right mouse button.Ģ3. All 'digging' tasks, the same as 12, 14 & 16 in the selection wheel Harvest all task (same as selection wheel)Ģ1. All harvesting tasks, split down by resource to be harvested, as well as: Tasks are created in two ways - either through the selection wheel by holding down the right mouse button, or through the task creation pane on the left, by clicking the button in the bottom left labelled '8' aboveĢ0. Number of melee and ranged units, and click to select those units Bricktrons that have self-assigned to a task are a dot and circle, while ones permanently assigned by the player are a solid circle.ġ0. Click to select the Bricktrons on that task. A task, including number of workers assigned and max workers that can be assignedĩ. When a Bricktron is ready it is shown at the main crystal and the last icon on the Bricktron number panelĦ.
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Energy towards next Bricktron spawning at the main crystal. workers, or different types of soldiers)ĥ. Number of Bricktrons and current class (i.e. Minimap, including location of camera, focus point, main crystal and bricktronsĤ. This shows the game-mode and time elapsedģ. The panel also shows extra information based on game mode (such as countdown to next wave on invasion mode)Ģ. This button opens/closes the minimap etc panel to the right. The game is controlled through some static menus and a 'selection wheel' menu.